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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.games,comp.sys.amiga.graphics
- Subject: Re: Why are europeans dumb enough to buy amigas?
- Followup-To: comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.games,comp.sys.amiga.graphics
- Date: 20 Mar 1996 04:05:06 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4io05i$eh6@sunsystem5.informatik.tu-muenchen.de>
- References: <1996Mar11.221045@cantva> <4i3sje$fmq@erinews.ericsson.se> <f4gSx0kkAYLD088yn@spider.compart.fi>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
- X-Newsreader: TIN [version 1.2 PL2]
-
- : capabilities are inadequate. I recall he said they can make a normal
- : Pentium 90Mhz push more texture mapped polygons than a PSX.
- what about nessesary z-sorting operations ? games do no only rely
- on raw rapping speed, I guess the PSX does mapping on separate hardware ?
-
- : The most common complaint from the game developers about both PSX and
- : Saturn seem to be their lack of memory, though.
- no wonder, PC coders are used to need lot of recources, and no one will
- notice because the PC OSes need even more...
-
- : Anyways, PC is getting 3D accelerators, MMX CPUs etc., so even the M2
- : and NU64 won't be able to leave PCs behind. As Direct3D will support
- : both hardware rendering and geometry calculations for 3D graphics,
- : chipsets like the Pyramid3D can really boost PC games graphically.
- will they still be unable to do proper tripple-buffering ?
-
- : --
- : TLT ---> WWW homepage at http://spider.compart.fi/~ttammi/ <---
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-